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Boycott advance max
Boycott advance max





boycott advance max
  1. BOYCOTT ADVANCE MAX MOD
  2. BOYCOTT ADVANCE MAX FREE

Its point is not as much the value of what you just conquered, but significantly weakening one of the other powers. If someone else's colony is very close to you, and is undefended, think about getting 50 horses, equipping a Dragoon, and attacking him. Optionally, you can use the soldier for a quick attack.

BOYCOTT ADVANCE MAX FREE

Your priority should be deforesting colony square (usually +1 food, and free product changed from furs to something more valuable like cotton, sugar or ore), plowing or building a road on each used square (+1 food/product, +2 lumber/furs, but everything except food and lumber gets twice the bonus if used by a specialist), plowing each colony's central square (+1 food) and after that building roads between close colonies (distance 3-6, big projects should wait). Using pioneers for cutting trees, plowing and building roads will be a good idea as soon as you have some 5 colonists in the new world. He wouldn't be able to produce much more than he has to eat anyway, as he's a non-expert working on a non-plowed and probably forest terrain. Because the central square usually produces only 2 food units, you'd have to use one of the colonists as a farmer instead of doing something useful. You start with 2 colonists - a pioneer and a soldier. If you publish modified versions somewhere, I'd like to be informed, so we don't end with a lot of versions out of sync. You may do whatever you want with this document (copy, modify, profit), as long as the attribution is preserved. I'll fix it when I'll have some extra free time or when the hell will freeze, whatever comes first (probably the latter).

boycott advance max

), usually very late at night, so don't expect coherence or good language from it. It has been edited chaotically (oh, it doesn't work like that, edit, edit. This document may contain errors, and strategies different from those suggested may be successful too.

BOYCOTT ADVANCE MAX MOD

By the way the Colonizopedia contains a few really awful mistakes ( Expert Farmers/Fishermen mod is +2 not +3, minimum population required for some building is wrong etc.). If you're interested in game mechanics, you'll need to crosscheck it with the Colonizopedia. This document also includes a description of major portions of the game mechanics, especially those that aren't described well in Colonizopedia. While I'm not aiming at that level of excellence with this document, I want to provide a good set of tips to enhance your gameplay. Master of Magic has a great one, and FreeCiv wiki is one of the best such documents for any game (FreeCiv is technically not one of the classics, but it's extremely close to Civilization I and II in gameplay). I'm writing this document, because Colonization seems to be the only of the classic strategy games without a good FAQ. Original blog post by Tomasz Wegrzanowski at and copied here with approval - his address was Tomasz.Wegrzanowski"at"







Boycott advance max