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Chara doesn’t know to suggest turning Mettaton around. Frisk no longer looks bored at Mettaton’s speech. In other words, both Frisk and Chara can remember what happened (presumably, with the same exactness that Flowey does) before they reset.īut these things don’t happen after a True Reset. Look bored during Mettaton’s song (which allows it to be skipped)…Īnd Chara suggests to Frisk to turn Mettaton around early before he can start monologuing:
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On regular resets, Frisk remembers what happened. Flowey remembers nothing, Toriel remembers nothing, even Sans remembers nothing. A true reset occurs after the soul deal automatically, to bring the world back to 0. Now let’s look at Undertale.ini after the soul deal. It’s a “true” reset no one can remember a thing, however slightly.Įven Flowey remembers nothing after a True Reset. Undertale.ini file after you True Reset after Pacifist:Īll values are erased. These “echoes” and “feelings” don’t occur after a True Reset, however. In other words, Undertale.ini contains their “memories”. Sans is lowkey pissed at you for killing Papyrus on your last run, if you’re a complete monster.Īll these values are stored in Undertale.ini, because your save gets wiped if you save over a reset. What Flowey gets to be annoyed at you for upon meeting him again… Whether or not you befriended Undyne, and if she remembers it… Undertale.ini before/after a regular Reset:Īs you can see, the values in Undertale.ini are kept after regular resets.ĭetermine what flavor Toriel “remembers” you picking… To understand how this is possible, we need to look at the effects of resets of all types on Undertale.ini. Why doesn’t Chara now try to take a boss monster soul? Why does their narration stay the same, and actually get positive in the same places? Why doesn’t anything change at all? Neither Chara nor Frisk can remember the events No-Mercy after the soul deal. What exactly Chara does is not known, but given how they kill the last three monsters on their own and erase the world at the end of the genocide route, their intentions are likely destructive.Soulless Pacifist is the exact same as a regular Pacifist, which is a little odd, right? Given how the end of the soulless pacifist route is tied with the genocide route, it stands to reason that the ending should be taken at face value, rather than shrugged off as merely a scary prank. It’s devoid of the puns, japes, and fun shenanigans that the neutral route consists of. The second time is with Flowey, after he tells Chara that he and they are creatures who “wouldn’t hesitate to KILL each other if we got in each other’s way.” Flowey is overcome by fear, telling Chara to “S-s-stop making that creepy face!” The song even plays at the end of the genocide route in the Undertale demo, which helps cements it’s intended use for the genocide route from the start.Ĭompared to the rest of the game, the genocide route is serious. The first time is with Monster Kid, which is also the first time Chara initiates a battle against a monster. It’s important to note that “Anticipation” is played at a slower speed during a few key times in the genocide route. The song “Anticipation” is played down at a much slower speed.“THE END” is written in red (#ff0000), the same color used for various genocide route exclusive text.All of Frisk’s friends have their faces scribbled out in red.The photo appears with Chara replacing Frisk.There is an unsettling, sinister laughter after the screen goes dark, presumably Chara’s.Chara has red eyes, which is commonly associated with evil or danger – possibly added for dramatic effect.Here is a breakdown of both soulless pacifist endings. On the other hand, the soulless pacifist ending with Chara is dark and never revealed to be just a means to scare the player. With both pranks, it is explicitly revealed to have just been pranks by these characters – Sans laughs and introduces himself, and Asriel clarifies that there is still the Special Thanks to view. It doesn’t resonate well with any other prank done in game, such as Sans’ first appearance or Asriel’s sudden reappearance at the end of the game. There is no proof that Chara’s intention is just to scare the player.
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